A four days project for university. First project with the Hammer Editor, so the first day revolved around learning the engine and how to build and manage a level with interactive props throughout the following three days.
Scripted trigger boxes handle music or screen overlay changes, and a functioning elevator. The TV screens use a render texture from a secondary camera in the environment (the screenline effect is built-in and not mine). The level makes use of Half-Life 2 prop assets while the concept was to build 4 different interconnected environments for the showcase.
The map is fully playable.