A four days project for university. First project with the Hammer Editor, so the first day revolved around learning the engine and how to build and manage a level with interactive props throughout the following three days.

Scripted trigger boxes handle music or screen overlay changes, and a functioning elevator. The TV screens use a render texture from a secondary camera in the environment (the screenline effect is built-in and not mine). The level makes use of Half-Life 2 prop assets while the concept was to build 4 different interconnected environments for the showcase.


Third Party Sources

The map is fully playable.


1 / 9
Image: Hammer Editor - Map Overview
2 / 9
Image: Room 2
3 / 9
Image: Room 1
4 / 9
Image: Room 2
5 / 9
Image: Room2
6 / 9
Image: Room 4
7 / 9
Image: Room 4
8 / 9
Image: Room 3
9 / 9
Image: Room 3