Hello there!
I'm Simon, a Technical Artist for 3D and Game Productions from Germany.
I have most experience in Unity, but I'm actively growing my expertise in Godot and UE5 as well.
I also write funky Python tools.
Most of my recent work is under NDA, but I am looking to continue to work on cool projects anywhere!
Skillset Overview
This short list will hopefully give you an overview of what I can do.
3D Pipeline Work
- Material/Shader Production
- Shader Optimization
- Implementation Workflows & Pipeline
- Production Management Tools
- Unity Engine (especially Shadergraph & Cinematics)
- Godot & Unreal Engine 5 (Level Design & Scripts/Blueprint)
- Blender
- Substance Designer & Painter
- Autodesk Maya (for Asset Creation)
Thanks for checking out!