I'm Simon, a Technical Artist for 3D-Rendering and Game Productions from Germany.
Previous commercial projects included work on the video game As Dusk Falls (2022) with Virtual Production and Tooling,
and interactive Motion Sensor installations in public for PZ Nova (2025).
I am the general problem solver for real-time CGI and Workflow-Tooling for my teams and act as a mentor for students!
Please check out my Projects page!
Skillset Overview
→ 3D Work